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Messages - joindispatch

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46
Story Discussion (Spoiler Heavy!) / Re: Skills
« on: May 08, 2018, 11:05:02 am »
I'm working on the skill rebalancing now so that they'll all be achievable... Right now there is one skill I made WAY too difficult to get and another that is blocked by a bug, plus there is currently a skill that you can get but can't use.

Now that the latest release is *mostly* stable, skills are my priority!

*SMALL SPOILER BELOW*









I'm currently fixing a bug in the hacker skill - I really hope to have this done and released to beta in the next day or two with the appstore release right after - this will let you answer the question from a morse code contact and introduce you to the skill a bit.

If all goes well I should have the last two skills over to beta later this week as well - I don't want to give away too much about them as no one has been able to actually learn them yet!


47
Bugs / Re: Shift Log
« on: May 02, 2018, 05:36:54 pm »
nooooo :(

what happens, it just shows the complaint call but you can't accept it?

48
Bugs / Re: Request New Call
« on: May 02, 2018, 08:53:17 am »
This should be fixed in the latest build I released to Android just a few minutes ago - hopefully you'll see the update in the store within the next half hour or so! Let me know how it works out!

I'm building both iOS and Android at the same time - so I've tried to combine their codebases as best as possible so I can keep the releases in sync going forward.  Until they're totally synced up though one will lag behind the other as I do catch up work to get the other caught up to the latest.

Thanks so much for playing and supporting - worked through a lot of kinks since launch and finally getting there.

I'm committed to making the game play flawlessly on iOS or Android, as many devices as possible - couldn't do it without all the help from the forums and beta testers.

Thanks everyone.

-kyle

49
Bugs / Re: Shift Log
« on: May 02, 2018, 07:33:29 am »
Is this working better in 1.15?

Thanks!

-kyle

50
Bugs / Re: No calls appearing at all
« on: May 02, 2018, 07:32:40 am »
Working on this now - found a bug that would occur if the game was open when the update went through - I'm guessing that's what happened here!  Should have the fix submitted to Apple by this evening!

-Kyle

51
Bugs / Re: Request New Call
« on: April 25, 2018, 09:31:14 pm »
If this is on Android I just pushed a new build that should fix it let me know if it doesn't! I'm having build issues on iOS at the moment but hoping to have the update there soon too.

Thanks!

kyle

52
Bugs / Re: "connecting" message not going away
« on: April 25, 2018, 01:48:00 pm »
could I add you to a special test group on the beta? I'm going to just hide this welcome back message so people can tell me what they see behind it.  I'm not able to recreate it unfortunately, but its of upgrading players are experiencing it!

Let me know - thanks!

53
Bugs / Re: Rewinds not working well
« on: April 25, 2018, 01:43:33 pm »
this should be fixed in the latest build, let me know if it still isn't working for you!

thanks!

54
Other Issues/Questions / Re: Stuck on start up page
« on: April 24, 2018, 07:38:29 pm »
There's been some issues with updating the old save files! Sorry everyone. I'm trying to get the migration seamless - but it's looking like some people may ultimately have to do a keep restart.  The skills should stick over even if the progress is lost. I've got a new version in the works that should hopefully get everyone's game back on track. 

kyle

55
Bugs / Re: Also stuck
« on: April 22, 2018, 10:29:13 pm »
Sorry about the issue! I'm currently rewriting the script to match the new resource system and it's proven to be trickier than I'd imagined.

That said I won't stop until I've gotten it all up to date and all the issues worked out, so please let me know where you're stuck and I can make sure to check the new scripts. 

I wish I could get it done faster but I'm a team of one so bear with me! Thanks for playing and thanks for the support.

Kyle

56
Beta Updates / Re: Beta List Opening Up
« on: April 22, 2018, 05:31:21 pm »
I'll be adding everyone on here to the beta for the new build I'm putting together that rewrites the story options to account for the change in the way resources work - It was a big shift in a lot of ways, but I think it really simplifies the process of knowing when your emergency response units will be available, and I'm going to be making them more dynamic throughout the gameplay.  Easier to not count them and just keep track of the time on them for availability, let me know what you guys think about how that's working out.

Thanks again for all the help everyone! I'm a little behind on the Beta for Android but those invitations will be going out shortly!


57
Bugs / Re: Almost unplayable sometimes
« on: April 21, 2018, 02:48:50 pm »
Ha - it actually came back up just after I typed that - I'll get the ball rolling on the release now! Thanks again

58
Bugs / Re: Almost unplayable sometimes
« on: April 21, 2018, 02:47:29 pm »
Sorry about that! iTunes Connect is down for maintenance - but as soon as its up the new build is actually ready to go.

Look out for it tonight!

-Kyle

59
Beta Updates / Re: Skills problem
« on: April 16, 2018, 05:11:46 pm »
Working on a huge update right now - hoping to have the beta ready in a few hours.  You may have to start over - but it's hopefully VERY worth it... can't wait to share it and hear your thoughts - features a lot of integrated feedback from all of the players!

-kyle

60
Story Discussion (Spoiler Heavy!) / Re: Skills?!
« on: April 15, 2018, 04:03:08 pm »
Yep, this was a bug in the beta. 

However, I just made a modification to this in the newest build I'm putting together now - seems like most people want to just go through the tutorial and intruder call at the beginning of each shift each time - so I'm adding that as the standard start - in this way you'll always get first aid at the start of a shift.

-kyle

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