Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - joindispatch

Pages: 1 2 [3] 4 5 6
31
Beta Updates / Re: Beta List Opening Up
« on: June 17, 2018, 11:38:56 am »
Everyone who has replied to this topic up to this point is now on the Beta list! Thanks so much for signing up - I've got a new build in processing now - and once I've run it to ensure it doesn't do anything terribly tragic I'll push to the group!

-Kyle

32
Story Discussion (Spoiler Heavy!) / Re: Other skills
« on: June 17, 2018, 10:10:55 am »
As Mostlyanon said - I'm guessing this must be local network or equipment insufficiencies - There are no bugs, everything is working totally fine! You're all such great employeA*IFJCXVNDKAcvnnvnx......



Ok but REALLY, here's a quick update on this as I'm busily working on it now! I'm going ahead and updating the backend for this next update so it's a bit slower going - but I'm about to launch the first test of version 1.18 to some of the beta group today. 

From what I can gather the one nearly impossible skill has been found at least one time - and in the current AppStore build I've *lessened* the impossibility a bit.  It's still quite a tough find so I'm going to rebalance it a bit more so that it can be found in a number of additional play paths.

There's currently one skill that is still blocked but the patch I'm working on for 1.18 makes that one available, just need to get one more issue worked out through the beta!

Thanks everyone for all the help, support, testing, feedback, and heads ups - I'm really excited about some stuff that's coming up.  Here's a really rough sneak peak of something that's going to be hitting the beta soon...



-Kyle

     

33
Suggestions / Re: Text When Choosing Response Option
« on: June 16, 2018, 10:24:44 am »
Ah! This is great to know - I hadn't thought about this. I'll get the process cleaned up a bit. Thanks for the heads up!!

-Kyle

34
Bugs / Re: Dialogue corrections
« on: June 15, 2018, 11:09:20 am »
So thankful for this, please keep all of these coming, I have a big list going and I'm going to power through them all in one sitting this weekend!

-Kyle

35
Bugs / Re: Viewing Call Script
« on: June 15, 2018, 10:59:57 am »
Yep, this one IS a bug caused by a new feature I'm working on, but I'm hoping to have a permanent fix in place sometime this weekend. Thanks for the heads up!

-Kyle

36
Bugs / Re: Contact Manager
« on: June 12, 2018, 01:32:06 pm »
I'll take a look, definitely sounds like a big, should be able to have it cleared up quick! Thanks for the heads up!

-kyle

37
General Discussion / Re: Newbie
« on: June 11, 2018, 07:25:05 am »
hahaha -  I gotta stop coding so much and get on the forums more!!  :) :) :)

38
General Discussion / Re: Congratulations!
« on: June 11, 2018, 07:24:19 am »
WHOA!!! Y'all this is awesome. I absolutely could not have made this game what it is without all of the help and feedback from all of you. THANK YOU SO MUCH!   Still so many exciting things coming too!

-Kyle

39
Story Discussion (Spoiler Heavy!) / Re: Last Two Skills
« on: June 08, 2018, 12:02:57 pm »
You're definitely on the right track Mostlyanon! I'm working on the last few bugs with that skill now - turns out there was a bug in how you get to the path to first learn the skill AND I have to fix a few more issues that occur in that storyline, some of the story branches don't wind up in the right places, but getting it all on track. I'm glad the Morse Code rewrite and rebalance is working better - the hacker skill/storyline is CRUCIAL. 

Keep all the feedback and thoughts coming! I'm *hoping* to have these skill fixes in an update out before the end of this weekend!

-Kyle

40
Bugs / Re: New Update
« on: June 08, 2018, 11:53:19 am »
That's a glitch! Thanks for the heads I'll get it fixed!

-Kyle

41
Bugs / Re: Dialogue corrections
« on: May 29, 2018, 12:34:14 pm »
Thank you! Super helpful. There's a few spots in the script where the engine could pick the path of an alternate choice for one dialogue option and I'd love to get those corrected but they're really hard to find without just playing through all the different paths.

Keep these coming as you come across them if you want - it makes it really easy for me to find and fix!

-Kyle

42
I'm rebalancing all of the skill snow - two of the missing ones are now gained totally differently in the new beta which should be ready by tomorrow. It GREATLY increases the chances that you'll encounter them and be able to get this choice! More info coming very soon!!!!

43
General Discussion / Re: Samuel Morse
« on: May 22, 2018, 11:32:21 am »
.... .- .... .- .... .- .... .- .... .- .... .-

44
Suggestions / Re: Faster Text
« on: May 08, 2018, 01:20:37 pm »
Great idea! Right now you can tap the screen to instantly "type" a line of incoming text speeding things up a bit - but I should be able to implement a toggle to speed up the flow of text overall. I'll put it on the list!

thanks for suggesting!

-kyle

45
Bugs / Re: Fog Call Stuck
« on: May 08, 2018, 11:08:59 am »
Sorry! Do you remember where more precisely your game got stuck? I think this may already be fixed in the latest story update - but if you can recall let me know and I can take a look!

Thanks!!

-kyle

Pages: 1 2 [3] 4 5 6
SMF spam blocked by CleanTalk